Gamedev Portfolio
Project Praelium
Project Praelium is a turn-based RPG built in Unity. Inspired by classic JRPGs like Shin Megami Tensei and Trails, @Colby and I put together a combat tech demo showcasing our take on a turn-based battle system. I was responsible for gameplay and battle system programming as well as battle system design, level design, and all shader/graphics work.
First Day at Maze Corp.
First Day at Maze Corp. is a first-person puzzle/exploration game built in a week with @Colby for Brackeys Game Jam 2025.1 and ranked 59th overall out of 2199 entries. Players must navigate the maze-like office building using paint to leave notes on the walls. Complete all your tasks so you don’t get fired! I focused on the graphics effects in this game, which you can read more about in my blog post.
FishFriendos
FishFriendos is an HTML5 game built in Phaser 3 that was launched as part of Twitch.tv’s extension program. Together with @Colby we were one of the first extensions on the platform and are featured on Twitch’s Bit Extensions to Try page. I was largely responsible for gameplay programming and providing some support on the AWS integration.