Graphics Portfolio

First Day at Maze Corp

First Day at Maze Corp was made in a week for Brackeys Game Jam 2025.1 and ranked 59 out of 2199 entries with 4.1/5 stars in visuals. My goal was to make something that visually stands out from other entries using Unity’s Scriptable Render Pipeline to build a custom post-processing effect. You can read more about all the graphics work I did on this game in my blog post.

Source Code

ICEngine

ICEngine is a WIP game engine built in C++ and Vulkan. The engine currently supports building simple scenes with directional and point lighting, loading models, and basic PBR materials.

Source Code

Voxel Renderer

I built a simple Voxel Renderer in C++ and OpenGL. MagicaVoxel models are parsed and converted to a mesh for rendering. I also use a normal based outline post-processing shader to add some stylization.

Source Code